- GL_STUB(gl_dispatch_stub_652, _gloffset_MultiModeDrawArraysIBM)
- HIDDEN(gl_dispatch_stub_652)
- GL_STUB(gl_dispatch_stub_653, _gloffset_MultiModeDrawElementsIBM)
- HIDDEN(gl_dispatch_stub_653)
- GL_STUB(gl_dispatch_stub_654, _gloffset_DeleteFencesNV)
- HIDDEN(gl_dispatch_stub_654)
- GL_STUB(gl_dispatch_stub_655, _gloffset_FinishFenceNV)
- HIDDEN(gl_dispatch_stub_655)
- GL_STUB(gl_dispatch_stub_656, _gloffset_GenFencesNV)
- HIDDEN(gl_dispatch_stub_656)
- GL_STUB(gl_dispatch_stub_657, _gloffset_GetFenceivNV)
- HIDDEN(gl_dispatch_stub_657)
- GL_STUB(gl_dispatch_stub_658, _gloffset_IsFenceNV)
- HIDDEN(gl_dispatch_stub_658)
- GL_STUB(gl_dispatch_stub_659, _gloffset_SetFenceNV)
- HIDDEN(gl_dispatch_stub_659)
- GL_STUB(gl_dispatch_stub_660, _gloffset_TestFenceNV)
- HIDDEN(gl_dispatch_stub_660)
+ GL_STUB(gl_dispatch_stub_664, _gloffset_MultiModeDrawArraysIBM)
+ HIDDEN(gl_dispatch_stub_664)
+ GL_STUB(gl_dispatch_stub_665, _gloffset_MultiModeDrawElementsIBM)
+ HIDDEN(gl_dispatch_stub_665)
+ GL_STUB(gl_dispatch_stub_666, _gloffset_DeleteFencesNV)
+ HIDDEN(gl_dispatch_stub_666)
+ GL_STUB(gl_dispatch_stub_667, _gloffset_FinishFenceNV)
+ HIDDEN(gl_dispatch_stub_667)
+ GL_STUB(gl_dispatch_stub_668, _gloffset_GenFencesNV)
+ HIDDEN(gl_dispatch_stub_668)
+ GL_STUB(gl_dispatch_stub_669, _gloffset_GetFenceivNV)
+ HIDDEN(gl_dispatch_stub_669)
+ GL_STUB(gl_dispatch_stub_670, _gloffset_IsFenceNV)
+ HIDDEN(gl_dispatch_stub_670)
+ GL_STUB(gl_dispatch_stub_671, _gloffset_SetFenceNV)
+ HIDDEN(gl_dispatch_stub_671)
+ GL_STUB(gl_dispatch_stub_672, _gloffset_TestFenceNV)
+ HIDDEN(gl_dispatch_stub_672)