- for (i = 0; i < PIPE_MAX_CLIP_PLANES; i++) {
- if (st->ctx->Transform.ClipPlanesEnabled & (1 << i)) {
- memcpy(clip.ucp[clip.nr],
- st->ctx->Transform._ClipUserPlane[i],
- sizeof(clip.ucp[0]));
- clip.nr++;
- }
- }
-
- if (memcmp(&clip, &st->state.clip, sizeof(clip)) != 0) {
- st->state.clip = clip;
- st->pipe->set_clip_state(st->pipe, &clip);
+ /* if we have a vertex shader that writes clip vertex we need to pass
+ the pre-projection transformed coordinates into the driver. */
+ if (st->vp) {
+ if (ctx->Shader.CurrentVertexProgram)
+ use_eye = TRUE;