- if (memcmp(&depth, &st->state.depth, sizeof(depth)) != 0) {
- /* state has changed */
- st->state.depth = depth; /* struct copy */
- st->pipe->set_depth_state(st->pipe, &depth); /* set new state */
+ if (ctx->Stencil._TestTwoSide) {
+ const GLuint back = ctx->Stencil._BackFace;
+ dsa->stencil[1].enabled = 1;
+ dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]);
+ dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]);
+ dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]);
+ dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]);
+ dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff;
+ dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff;
+ sr.ref_value[1] = _mesa_get_stencil_ref(ctx, back);
+ }
+ else {
+ /* This should be unnecessary. Drivers must not expect this to
+ * contain valid data, except the enabled bit
+ */
+ dsa->stencil[1] = dsa->stencil[0];
+ dsa->stencil[1].enabled = 0;
+ sr.ref_value[1] = sr.ref_value[0];
+ }