+/**
+ * Update framebuffer size.
+ *
+ * We need to derive pipe_framebuffer size from the bound pipe_surfaces here
+ * instead of copying gl_framebuffer size because for certain target types
+ * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers
+ * instead of 1.
+ */
+static void
+update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
+ struct pipe_surface *surface)
+{
+ assert(surface);
+ assert(surface->width < UINT_MAX);
+ assert(surface->height < UINT_MAX);
+ framebuffer->width = MIN2(framebuffer->width, surface->width);
+ framebuffer->height = MIN2(framebuffer->height, surface->height);
+}
+
+