- update_framebuffer_size(&framebuffer, strb->surface);
- }
- else {
- strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
- if (strb) {
- if (strb->is_rtt) {
- /* rendering to a GL texture, may have to update surface */
- st_update_renderbuffer_surface(st, strb);
- }
- framebuffer.zsbuf = strb->surface;