-/* Flush bitmap cache and release vertex buffer. Needed at end of
- * frame to avoid synchronous rendering.
- */
-extern void
-st_flush_bitmap(struct st_context *st);
-
+extern const struct tgsi_token *
+st_get_bitmap_shader(const struct tgsi_token *tokens,
+ unsigned tex_target, unsigned sampler_index,
+ bool use_texcoord, bool swizzle_xxxx);