- srcSub.face = srcAtt->CubeMapFace;
- srcSub.level = srcAtt->TextureLevel;
-
- util_blit_pixels(st->blit, srcObj->pt, srcSub,
- srcX0, srcY0, srcX1, srcY1, srcAtt->Zoffset,
+ util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel,
+ srcX0, srcY0, srcX1, srcY1,
+ srcAtt->Zoffset + srcAtt->CubeMapFace,