radv: Do not read from the disk cache with RADV_DEBUG=nocache.
[mesa.git] / src / mesa / state_tracker / st_cb_blit.c
index b3c754477a447c5196e5032c58903db943500ccc..8aa849b3fc0f76fdbe3a891551610e8b024752db 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #include "st_context.h"
 #include "st_texture.h"
 
 #include "st_context.h"
 #include "st_texture.h"
+#include "st_cb_bitmap.h"
 #include "st_cb_blit.h"
 #include "st_cb_fbo.h"
 #include "st_cb_blit.h"
 #include "st_cb_fbo.h"
+#include "st_manager.h"
+#include "st_scissor.h"
 
 
-#include "util/u_blit.h"
-#include "util/u_inlines.h"
-
-
-void
-st_init_blit(struct st_context *st)
-{
-   st->blit = util_create_blit(st->pipe, st->cso_context);
-}
-
-
-void
-st_destroy_blit(struct st_context *st)
-{
-   util_destroy_blit(st->blit);
-   st->blit = NULL;
-}
-
-
-#if FEATURE_EXT_framebuffer_blit
+#include "util/u_format.h"
 
 static void
 
 static void
-st_BlitFramebuffer(GLcontext *ctx,
+st_BlitFramebuffer(struct gl_context *ctx,
+                   struct gl_framebuffer *readFB,
+                   struct gl_framebuffer *drawFB,
                    GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                    GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                    GLbitfield mask, GLenum filter)
                    GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                    GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                    GLbitfield mask, GLenum filter)
@@ -70,20 +56,65 @@ st_BlitFramebuffer(GLcontext *ctx,
                                     GL_STENCIL_BUFFER_BIT);
    struct st_context *st = st_context(ctx);
    const uint pFilter = ((filter == GL_NEAREST)
                                     GL_STENCIL_BUFFER_BIT);
    struct st_context *st = st_context(ctx);
    const uint pFilter = ((filter == GL_NEAREST)
-                         ? PIPE_TEX_MIPFILTER_NEAREST
-                         : PIPE_TEX_MIPFILTER_LINEAR);
-   struct gl_framebuffer *readFB = ctx->ReadBuffer;
-   struct gl_framebuffer *drawFB = ctx->DrawBuffer;
-
-   if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
-                        &dstX0, &dstY0, &dstX1, &dstY1)) {
+                         ? PIPE_TEX_FILTER_NEAREST
+                         : PIPE_TEX_FILTER_LINEAR);
+   struct {
+      GLint srcX0, srcY0, srcX1, srcY1;
+      GLint dstX0, dstY0, dstX1, dstY1;
+   } clip;
+   struct pipe_blit_info blit;
+
+   st_manager_validate_framebuffers(st);
+
+   /* Make sure bitmap rendering has landed in the framebuffers */
+   st_flush_bitmap_cache(st);
+   st_invalidate_readpix_cache(st);
+
+   clip.srcX0 = srcX0;
+   clip.srcY0 = srcY0;
+   clip.srcX1 = srcX1;
+   clip.srcY1 = srcY1;
+   clip.dstX0 = dstX0;
+   clip.dstY0 = dstY0;
+   clip.dstX1 = dstX1;
+   clip.dstY1 = dstY1;
+
+   /* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
+    * the integer coordinates to account for clipping (or scissors) because that
+    * would make us cut off fractional parts, affecting the result of the blit.
+    *
+    * XXX: This should depend on mask !
+    */
+   if (!_mesa_clip_blit(ctx, readFB, drawFB,
+                        &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
+                        &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
       return; /* nothing to draw/blit */
    }
       return; /* nothing to draw/blit */
    }
+   memset(&blit, 0, sizeof(struct pipe_blit_info));
+   blit.scissor_enable =
+      (dstX0 != clip.dstX0) ||
+      (dstY0 != clip.dstY0) ||
+      (dstX1 != clip.dstX1) ||
+      (dstY1 != clip.dstY1);
 
    if (st_fb_orientation(drawFB) == Y_0_TOP) {
       /* invert Y for dest */
       dstY0 = drawFB->Height - dstY0;
       dstY1 = drawFB->Height - dstY1;
 
    if (st_fb_orientation(drawFB) == Y_0_TOP) {
       /* invert Y for dest */
       dstY0 = drawFB->Height - dstY0;
       dstY1 = drawFB->Height - dstY1;
+      /* invert Y for clip */
+      clip.dstY0 = drawFB->Height - clip.dstY0;
+      clip.dstY1 = drawFB->Height - clip.dstY1;
+   }
+   if (blit.scissor_enable) {
+      blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
+      blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
+      blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
+      blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
+#if 0
+      debug_printf("scissor = (%i,%i)-(%i,%i)\n",
+                   blit.scissor.minx,blit.scissor.miny,
+                   blit.scissor.maxx,blit.scissor.maxy);
+#endif
    }
 
    if (st_fb_orientation(readFB) == Y_0_TOP) {
    }
 
    if (st_fb_orientation(readFB) == Y_0_TOP) {
@@ -106,46 +137,128 @@ st_BlitFramebuffer(GLcontext *ctx,
       dstY1 = tmp;
    }
 
       dstY1 = tmp;
    }
 
+   blit.src.box.depth = 1;
+   blit.dst.box.depth = 1;
+
+   /* Destination dimensions have to be positive: */
+   if (dstX0 < dstX1) {
+      blit.dst.box.x = dstX0;
+      blit.src.box.x = srcX0;
+      blit.dst.box.width = dstX1 - dstX0;
+      blit.src.box.width = srcX1 - srcX0;
+   } else {
+      blit.dst.box.x = dstX1;
+      blit.src.box.x = srcX1;
+      blit.dst.box.width = dstX0 - dstX1;
+      blit.src.box.width = srcX0 - srcX1;
+   }
+   if (dstY0 < dstY1) {
+      blit.dst.box.y = dstY0;
+      blit.src.box.y = srcY0;
+      blit.dst.box.height = dstY1 - dstY0;
+      blit.src.box.height = srcY1 - srcY0;
+   } else {
+      blit.dst.box.y = dstY1;
+      blit.src.box.y = srcY1;
+      blit.dst.box.height = dstY0 - dstY1;
+      blit.src.box.height = srcY0 - srcY1;
+   }
+
+   if (drawFB != ctx->WinSysDrawBuffer)
+      st_window_rectangles_to_blit(ctx, &blit);
+
+   blit.filter = pFilter;
+   blit.render_condition_enable = TRUE;
+   blit.alpha_blend = FALSE;
+
    if (mask & GL_COLOR_BUFFER_BIT) {
       struct gl_renderbuffer_attachment *srcAtt =
          &readFB->Attachment[readFB->_ColorReadBufferIndex];
 
    if (mask & GL_COLOR_BUFFER_BIT) {
       struct gl_renderbuffer_attachment *srcAtt =
          &readFB->Attachment[readFB->_ColorReadBufferIndex];
 
-      if(srcAtt->Type == GL_TEXTURE) {
-         struct st_texture_object *srcObj =
-            st_texture_object(srcAtt->Texture);
-         struct st_renderbuffer *dstRb =
-            st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
-         struct pipe_subresource srcSub;
-         struct pipe_surface *dstSurf = dstRb->surface;
+      blit.mask = PIPE_MASK_RGBA;
 
 
-         if (!srcObj->pt)
+      if (srcAtt->Type == GL_TEXTURE) {
+         struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture);
+         GLuint i;
+
+         if (!srcObj || !srcObj->pt) {
             return;
             return;
+         }
+
+         for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
+            struct st_renderbuffer *dstRb =
+               st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
+
+            if (dstRb) {
+               struct pipe_surface *dstSurf;
+
+               st_update_renderbuffer_surface(st, dstRb);
+
+               dstSurf = dstRb->surface;
 
 
-         srcSub.face = srcAtt->CubeMapFace;
-         srcSub.level = srcAtt->TextureLevel;
+               if (dstSurf) {
+                  blit.dst.resource = dstSurf->texture;
+                  blit.dst.level = dstSurf->u.tex.level;
+                  blit.dst.box.z = dstSurf->u.tex.first_layer;
+                  blit.dst.format = dstSurf->format;
 
 
-         util_blit_pixels(st->blit, srcObj->pt, srcSub,
-                          srcX0, srcY0, srcX1, srcY1, srcAtt->Zoffset,
-                          dstSurf, dstX0, dstY0, dstX1, dstY1,
-                          0.0, pFilter);
+                  blit.src.resource = srcObj->pt;
+                  blit.src.level = srcAtt->TextureLevel;
+                  blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
+                  blit.src.format = srcObj->pt->format;
+
+                  if (!ctx->Color.sRGBEnabled)
+                     blit.src.format = util_format_linear(blit.src.format);
+
+                  st->pipe->blit(st->pipe, &blit);
+                  dstRb->defined = true; /* front buffer tracking */
+               }
+            }
+         }
       }
       else {
          struct st_renderbuffer *srcRb =
             st_renderbuffer(readFB->_ColorReadBuffer);
       }
       else {
          struct st_renderbuffer *srcRb =
             st_renderbuffer(readFB->_ColorReadBuffer);
-         struct st_renderbuffer *dstRb =
-            st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
-         struct pipe_surface *srcSurf = srcRb->surface;
-         struct pipe_surface *dstSurf = dstRb->surface;
-         struct pipe_subresource srcSub;
-
-         srcSub.face = srcSurf->face;
-         srcSub.level = srcSurf->level;
-
-         util_blit_pixels(st->blit,
-                          srcRb->texture, srcSub, srcX0, srcY0, srcX1, srcY1,
-                          srcSurf->zslice,
-                          dstSurf, dstX0, dstY0, dstX1, dstY1,
-                          0.0, pFilter);
+         struct pipe_surface *srcSurf;
+         GLuint i;
+
+         if (!srcRb)
+            return;
+
+         st_update_renderbuffer_surface(st, srcRb);
+
+         if (!srcRb->surface)
+            return;
+
+         srcSurf = srcRb->surface;
+
+         for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
+            struct st_renderbuffer *dstRb =
+               st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
+
+            if (dstRb) {
+               struct pipe_surface *dstSurf;
+
+               st_update_renderbuffer_surface(st, dstRb);
+
+               dstSurf = dstRb->surface;
+
+               if (dstSurf) {
+                  blit.dst.resource = dstSurf->texture;
+                  blit.dst.level = dstSurf->u.tex.level;
+                  blit.dst.box.z = dstSurf->u.tex.first_layer;
+                  blit.dst.format = dstSurf->format;
+
+                  blit.src.resource = srcSurf->texture;
+                  blit.src.level = srcSurf->u.tex.level;
+                  blit.src.box.z = srcSurf->u.tex.first_layer;
+                  blit.src.format = srcSurf->format;
+
+                  st->pipe->blit(st->pipe, &blit);
+                  dstRb->defined = true; /* front buffer tracking */
+               }
+            }
+         }
       }
    }
 
       }
    }
 
@@ -153,15 +266,6 @@ st_BlitFramebuffer(GLcontext *ctx,
       /* depth and/or stencil blit */
 
       /* get src/dst depth surfaces */
       /* depth and/or stencil blit */
 
       /* get src/dst depth surfaces */
-      struct gl_renderbuffer_attachment *srcDepth =
-         &readFB->Attachment[BUFFER_DEPTH];
-      struct gl_renderbuffer_attachment *dstDepth =
-         &drawFB->Attachment[BUFFER_DEPTH];
-      struct gl_renderbuffer_attachment *srcStencil =
-         &readFB->Attachment[BUFFER_STENCIL];
-      struct gl_renderbuffer_attachment *dstStencil =
-         &drawFB->Attachment[BUFFER_STENCIL];
-
       struct st_renderbuffer *srcDepthRb =
          st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
       struct st_renderbuffer *dstDepthRb = 
       struct st_renderbuffer *srcDepthRb =
          st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
       struct st_renderbuffer *dstDepthRb = 
@@ -169,32 +273,66 @@ st_BlitFramebuffer(GLcontext *ctx,
       struct pipe_surface *dstDepthSurf =
          dstDepthRb ? dstDepthRb->surface : NULL;
 
       struct pipe_surface *dstDepthSurf =
          dstDepthRb ? dstDepthRb->surface : NULL;
 
-      if ((mask & depthStencil) == depthStencil &&
-          st_is_depth_stencil_combined(srcDepth, srcStencil) &&
-          st_is_depth_stencil_combined(dstDepth, dstStencil)) {
-
-         /* Blitting depth and stencil values between combined
-          * depth/stencil buffers.  This is the ideal case for such buffers.
-          */
-         util_blit_pixels(st->blit, srcDepthRb->texture,
-                          u_subresource(srcDepthRb->surface->face,
-                                        srcDepthRb->surface->level),
-                          srcX0, srcY0, srcX1, srcY1,
-                          srcDepthRb->surface->zslice,
-                          dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
-                          0.0, pFilter);
+      struct st_renderbuffer *srcStencilRb =
+         st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
+      struct st_renderbuffer *dstStencilRb =
+         st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
+      struct pipe_surface *dstStencilSurf =
+         dstStencilRb ? dstStencilRb->surface : NULL;
+
+      if (_mesa_has_depthstencil_combined(readFB) &&
+          _mesa_has_depthstencil_combined(drawFB)) {
+         blit.mask = 0;
+         if (mask & GL_DEPTH_BUFFER_BIT)
+            blit.mask |= PIPE_MASK_Z;
+         if (mask & GL_STENCIL_BUFFER_BIT)
+            blit.mask |= PIPE_MASK_S;
+
+         blit.dst.resource = dstDepthSurf->texture;
+         blit.dst.level = dstDepthSurf->u.tex.level;
+         blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
+         blit.dst.format = dstDepthSurf->format;
+
+         blit.src.resource = srcDepthRb->texture;
+         blit.src.level = srcDepthRb->surface->u.tex.level;
+         blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
+         blit.src.format = srcDepthRb->surface->format;
+
+         st->pipe->blit(st->pipe, &blit);
       }
       else {
          /* blitting depth and stencil separately */
 
          if (mask & GL_DEPTH_BUFFER_BIT) {
       }
       else {
          /* blitting depth and stencil separately */
 
          if (mask & GL_DEPTH_BUFFER_BIT) {
-            /* blit Z only */
-            _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed");
+            blit.mask = PIPE_MASK_Z;
+
+            blit.dst.resource = dstDepthSurf->texture;
+            blit.dst.level = dstDepthSurf->u.tex.level;
+            blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
+            blit.dst.format = dstDepthSurf->format;
+
+            blit.src.resource = srcDepthRb->texture;
+            blit.src.level = srcDepthRb->surface->u.tex.level;
+            blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
+            blit.src.format = srcDepthRb->surface->format;
+
+            st->pipe->blit(st->pipe, &blit);
          }
 
          if (mask & GL_STENCIL_BUFFER_BIT) {
          }
 
          if (mask & GL_STENCIL_BUFFER_BIT) {
-            /* blit stencil only */
-            _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
+            blit.mask = PIPE_MASK_S;
+
+            blit.dst.resource = dstStencilSurf->texture;
+            blit.dst.level = dstStencilSurf->u.tex.level;
+            blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
+            blit.dst.format = dstStencilSurf->format;
+
+            blit.src.resource = srcStencilRb->texture;
+            blit.src.level = srcStencilRb->surface->u.tex.level;
+            blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
+            blit.src.format = srcStencilRb->surface->format;
+
+            st->pipe->blit(st->pipe, &blit);
          }
       }
    }
          }
       }
    }
@@ -206,5 +344,3 @@ st_init_blit_functions(struct dd_function_table *functions)
 {
    functions->BlitFramebuffer = st_BlitFramebuffer;
 }
 {
    functions->BlitFramebuffer = st_BlitFramebuffer;
 }
-
-#endif /* FEATURE_EXT_framebuffer_blit */