- (ctx->Scissor.ScissorArray[0].X > 0 ||
- ctx->Scissor.ScissorArray[0].Y > 0 ||
- (unsigned) ctx->Scissor.ScissorArray[0].Width < rb->Width ||
- (unsigned) ctx->Scissor.ScissorArray[0].Height < rb->Height);
+ (scissor->X > 0 ||
+ scissor->Y > 0 ||
+ scissor->X + scissor->Width < (int)rb->Width ||
+ scissor->Y + scissor->Height < (int)rb->Height);
+}
+
+/**
+ * Return if window rectangles must be enabled during the clear.
+ */
+static inline bool
+is_window_rectangle_enabled(struct gl_context *ctx)
+{
+ if (ctx->DrawBuffer == ctx->WinSysDrawBuffer)
+ return false;
+ return ctx->Scissor.NumWindowRects > 0 ||
+ ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT;