- GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
- pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf);
- pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
+ GLuint *buf = malloc(width * height * sizeof(GLuint));
+ pipe_get_tile_z(ptRead, mapRead, 0, 0, readW, readH, buf);
+ pipe_put_tile_z(ptTex, mapTex, pack.SkipPixels, pack.SkipRows,