+
+struct pipe_sampler_view *
+st_renderbuffer_get_sampler_view(struct st_renderbuffer *rb,
+ struct pipe_context *pipe)
+{
+ if (!rb->sampler_view) {
+ rb->sampler_view = st_sampler_view_from_texture(pipe, rb->texture);
+ }
+
+ return rb->sampler_view;
+}