- /* The first gallium texture level = Mesa BaseLevel */
- pt_level = MAX2(0, (GLint) att->TextureLevel - att->Texture->BaseLevel);
- texImage = att->Texture->Image[att->CubeMapFace][pt_level];
+ /* get pointer to texture image we're rendeing to */
+ texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];