+ st_manager_flush_frontbuffer(st);
+}
+
+
+static GLenum
+gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)
+{
+ switch (status) {
+ case PIPE_NO_RESET:
+ return GL_NO_ERROR;
+ case PIPE_GUILTY_CONTEXT_RESET:
+ return GL_GUILTY_CONTEXT_RESET_ARB;
+ case PIPE_INNOCENT_CONTEXT_RESET:
+ return GL_INNOCENT_CONTEXT_RESET_ARB;
+ case PIPE_UNKNOWN_CONTEXT_RESET:
+ return GL_UNKNOWN_CONTEXT_RESET_ARB;
+ default:
+ assert(0);
+ return GL_NO_ERROR;
+ }
+}
+
+
+/**
+ * Query information about GPU resets observed by this context
+ *
+ * Called via \c dd_function_table::GetGraphicsResetStatus.
+ */
+static GLenum
+st_get_graphics_reset_status(struct gl_context *ctx)
+{
+ struct st_context *st = st_context(ctx);
+ enum pipe_reset_status status;
+
+ if (st->reset_status != PIPE_NO_RESET) {
+ status = st->reset_status;
+ st->reset_status = PIPE_NO_RESET;
+ } else {
+ status = st->pipe->get_device_reset_status(st->pipe);
+ }
+
+ return gl_reset_status_from_pipe_reset_status(status);
+}
+
+
+static void
+st_device_reset_callback(void *data, enum pipe_reset_status status)
+{
+ struct st_context *st = data;
+
+ assert(status != PIPE_NO_RESET);
+
+ st->reset_status = status;
+ _mesa_set_context_lost_dispatch(st->ctx);
+}
+
+
+void
+st_install_device_reset_callback(struct st_context *st)
+{
+ if (st->pipe->set_device_reset_callback) {
+ struct pipe_device_reset_callback cb;
+ cb.reset = st_device_reset_callback;
+ cb.data = st;
+ st->pipe->set_device_reset_callback(st->pipe, &cb);