+/**
+ * Query information about GPU resets observed by this context
+ *
+ * Called via \c dd_function_table::GetGraphicsResetStatus.
+ */
+static GLenum
+st_get_graphics_reset_status(struct gl_context *ctx)
+{
+ struct st_context *st = st_context(ctx);
+ enum pipe_reset_status status;
+
+ status = st->pipe->get_device_reset_status(st->pipe);
+
+ switch (status) {
+ case PIPE_NO_RESET:
+ return GL_NO_ERROR;
+ case PIPE_GUILTY_CONTEXT_RESET:
+ return GL_GUILTY_CONTEXT_RESET_ARB;
+ case PIPE_INNOCENT_CONTEXT_RESET:
+ return GL_INNOCENT_CONTEXT_RESET_ARB;
+ case PIPE_UNKNOWN_CONTEXT_RESET:
+ return GL_UNKNOWN_CONTEXT_RESET_ARB;
+ default:
+ assert(0);
+ return GL_NO_ERROR;
+ }
+}
+
+
+void st_init_flush_functions(struct pipe_screen *screen,
+ struct dd_function_table *functions)