+/**
+ * Called via ctx->Driver.TextureRemovedFromShared()
+ * When texture is removed from ctx->Shared->TexObjects we lose
+ * the ability to clean up views on context destruction, which may
+ * lead to dangling pointers to destroyed contexts.
+ * Release the views to prevent this.
+ */
+static void
+st_TextureReleaseAllSamplerViews(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+
+ st_texture_release_all_sampler_views(st, stObj);
+}