+
+ /* User vertex buffers. */
+ struct {
+ struct pipe_resource *buffer;
+
+ /** Element size */
+ GLuint element_size;
+
+ /** Attribute stride */
+ GLsizei stride;
+ } user_attrib[PIPE_MAX_ATTRIBS];
+ unsigned num_user_attribs;
+
+ /* Active render condition. */
+ struct pipe_query *render_condition;
+ unsigned condition_mode;
+
+ int32_t draw_stamp;
+ int32_t read_stamp;