-#endif
-}
-
-
-
-/**
- * Print current state. May be called from inside gdb to see currently
- * bound vertex/fragment shaders and associated constants.
- */
-void
-st_print_current(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct st_context *st = st_context(ctx);
-
-#if 0
- int i;
-
- printf("Vertex Transform Inputs:\n");
- for (i = 0; i < st->vp->state.num_inputs; i++) {
- printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
- }
-#endif
-
- if (st->vp->variants)
- tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 );
- if (st->vp->Base.Base.Parameters)
- _mesa_print_parameter_list(st->vp->Base.Base.Parameters);
-
- tgsi_dump(st->fp->tgsi.tokens, 0);
- if (st->fp->Base.Base.Parameters)
- _mesa_print_parameter_list(st->fp->Base.Base.Parameters);