+static void
+st_shader_gather_info(nir_shader *nir, struct gl_program *prog)
+{
+ nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
+
+ /* Copy the info we just generated back into the gl_program */
+ const char *prog_name = prog->info.name;
+ const char *prog_label = prog->info.label;
+ prog->info = nir->info;
+ prog->info.name = prog_name;
+ prog->info.label = prog_label;
+}
+