-static void
-set_affected_state_flags(uint64_t *states,
- struct gl_program *prog,
- uint64_t new_constants,
- uint64_t new_sampler_views,
- uint64_t new_samplers,
- uint64_t new_images,
- uint64_t new_ubos,
- uint64_t new_ssbos,
- uint64_t new_atomics)
-{
- if (prog->Parameters->NumParameters)
- *states |= new_constants;
-
- if (prog->info.num_textures)
- *states |= new_sampler_views | new_samplers;
-
- if (prog->info.num_images)
- *states |= new_images;
-
- if (prog->info.num_ubos)
- *states |= new_ubos;
-
- if (prog->info.num_ssbos)
- *states |= new_ssbos;
-
- if (prog->info.num_abos)
- *states |= new_atomics;
-}
-
-static void
-set_prog_affected_state_flags(struct gl_program *prog)
-{
- uint64_t *states;
-
- /* This determines which states will be updated when the shader is bound.
- */
- switch (prog->info.stage) {
- case MESA_SHADER_VERTEX:
- states = &((struct st_vertex_program*)prog)->affected_states;
-
- *states = ST_NEW_VS_STATE |
- ST_NEW_RASTERIZER |
- ST_NEW_VERTEX_ARRAYS;
-
- set_affected_state_flags(states, prog,
- ST_NEW_VS_CONSTANTS,
- ST_NEW_VS_SAMPLER_VIEWS,
- ST_NEW_RENDER_SAMPLERS,
- ST_NEW_VS_IMAGES,
- ST_NEW_VS_UBOS,
- ST_NEW_VS_SSBOS,
- ST_NEW_VS_ATOMICS);
- break;
-
- case MESA_SHADER_TESS_CTRL:
- states = &((struct st_tessctrl_program*)prog)->affected_states;
-
- *states = ST_NEW_TCS_STATE;
-
- set_affected_state_flags(states, prog,
- ST_NEW_TCS_CONSTANTS,
- ST_NEW_TCS_SAMPLER_VIEWS,
- ST_NEW_RENDER_SAMPLERS,
- ST_NEW_TCS_IMAGES,
- ST_NEW_TCS_UBOS,
- ST_NEW_TCS_SSBOS,
- ST_NEW_TCS_ATOMICS);
- break;
-
- case MESA_SHADER_TESS_EVAL:
- states = &((struct st_tesseval_program*)prog)->affected_states;
-
- *states = ST_NEW_TES_STATE |
- ST_NEW_RASTERIZER;
-
- set_affected_state_flags(states, prog,
- ST_NEW_TES_CONSTANTS,
- ST_NEW_TES_SAMPLER_VIEWS,
- ST_NEW_RENDER_SAMPLERS,
- ST_NEW_TES_IMAGES,
- ST_NEW_TES_UBOS,
- ST_NEW_TES_SSBOS,
- ST_NEW_TES_ATOMICS);
- break;
-
- case MESA_SHADER_GEOMETRY:
- states = &((struct st_geometry_program*)prog)->affected_states;
-
- *states = ST_NEW_GS_STATE |
- ST_NEW_RASTERIZER;
-
- set_affected_state_flags(states, prog,
- ST_NEW_GS_CONSTANTS,
- ST_NEW_GS_SAMPLER_VIEWS,
- ST_NEW_RENDER_SAMPLERS,
- ST_NEW_GS_IMAGES,
- ST_NEW_GS_UBOS,
- ST_NEW_GS_SSBOS,
- ST_NEW_GS_ATOMICS);
- break;
-
- case MESA_SHADER_FRAGMENT:
- states = &((struct st_fragment_program*)prog)->affected_states;
-
- /* gl_FragCoord and glDrawPixels always use constants. */
- *states = ST_NEW_FS_STATE |
- ST_NEW_SAMPLE_SHADING |
- ST_NEW_FS_CONSTANTS;
-
- set_affected_state_flags(states, prog,
- ST_NEW_FS_CONSTANTS,
- ST_NEW_FS_SAMPLER_VIEWS,
- ST_NEW_RENDER_SAMPLERS,
- ST_NEW_FS_IMAGES,
- ST_NEW_FS_UBOS,
- ST_NEW_FS_SSBOS,
- ST_NEW_FS_ATOMICS);
- break;
-
- case MESA_SHADER_COMPUTE:
- states = &((struct st_compute_program*)prog)->affected_states;
-
- *states = ST_NEW_CS_STATE;
-
- set_affected_state_flags(states, prog,
- ST_NEW_CS_CONSTANTS,
- ST_NEW_CS_SAMPLER_VIEWS,
- ST_NEW_CS_SAMPLERS,
- ST_NEW_CS_IMAGES,
- ST_NEW_CS_UBOS,
- ST_NEW_CS_SSBOS,
- ST_NEW_CS_ATOMICS);
- break;
-
- default:
- unreachable("unhandled shader stage");
- }
-}
-