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mesa: implement per-buffer color masking
[mesa.git]
/
src
/
mesa
/
state_tracker
/
st_public.h
diff --git
a/src/mesa/state_tracker/st_public.h
b/src/mesa/state_tracker/st_public.h
index 04d3a3d7c2c292d35c404ad20e81d0b9f6235f36..a5fdac32d1fd48bcefaff562b91c9f7ede580a25 100644
(file)
--- a/
src/mesa/state_tracker/st_public.h
+++ b/
src/mesa/state_tracker/st_public.h
@@
-107,7
+107,9
@@
void st_swapbuffers(struct st_framebuffer *stfb,
struct pipe_surface **front_left,
struct pipe_surface **front_right);
struct pipe_surface **front_left,
struct pipe_surface **front_right);
-int st_set_teximage(struct pipe_texture *pt, int target);
+int st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
+ enum pipe_format format);
+int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level);
/** Redirect rendering into stfb's surface to a texture image */
int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
/** Redirect rendering into stfb's surface to a texture image */
int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,