- const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current;
- const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
- const GLfloat invW0 = v0->win[3];
- const GLfloat invW1 = v1->win[3];
- const GLfloat invW2 = v2->win[3];
- const GLfloat s0 = v0->texcoord[0][0] * invW0;
- const GLfloat s1 = v1->texcoord[0][0] * invW1;
- const GLfloat s2 = v2->texcoord[0][0] * invW2;
- const GLfloat t0 = v0->texcoord[0][1] * invW0;
- const GLfloat t1 = v1->texcoord[0][1] * invW1;
- const GLfloat t2 = v2->texcoord[0][1] * invW2;
- const GLfloat r0 = v0->texcoord[0][2] * invW0;
- const GLfloat r1 = v1->texcoord[0][2] * invW1;
- const GLfloat r2 = v2->texcoord[0][2] * invW2;
- const GLfloat q0 = v0->texcoord[0][3] * invW0;
- const GLfloat q1 = v1->texcoord[0][3] * invW1;
- const GLfloat q2 = v2->texcoord[0][3] * invW2;
- compute_plane(p0, p1, p2, s0, s1, s2, sPlane);
- compute_plane(p0, p1, p2, t0, t1, t2, tPlane);
- compute_plane(p0, p1, p2, r0, r1, r2, uPlane);
- compute_plane(p0, p1, p2, q0, q1, q2, vPlane);
- texWidth = (GLfloat) texImage->Width;
- texHeight = (GLfloat) texImage->Height;
- }
-#elif defined(DO_MULTITEX)
- {
- GLuint u;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
- const GLfloat invW0 = v0->win[3];
- const GLfloat invW1 = v1->win[3];
- const GLfloat invW2 = v2->win[3];
- const GLfloat s0 = v0->texcoord[u][0] * invW0;
- const GLfloat s1 = v1->texcoord[u][0] * invW1;
- const GLfloat s2 = v2->texcoord[u][0] * invW2;
- const GLfloat t0 = v0->texcoord[u][1] * invW0;
- const GLfloat t1 = v1->texcoord[u][1] * invW1;
- const GLfloat t2 = v2->texcoord[u][1] * invW2;
- const GLfloat r0 = v0->texcoord[u][2] * invW0;
- const GLfloat r1 = v1->texcoord[u][2] * invW1;
- const GLfloat r2 = v2->texcoord[u][2] * invW2;
- const GLfloat q0 = v0->texcoord[u][3] * invW0;
- const GLfloat q1 = v1->texcoord[u][3] * invW1;
- const GLfloat q2 = v2->texcoord[u][3] * invW2;
- compute_plane(p0, p1, p2, s0, s1, s2, sPlane[u]);
- compute_plane(p0, p1, p2, t0, t1, t2, tPlane[u]);
- compute_plane(p0, p1, p2, r0, r1, r2, uPlane[u]);
- compute_plane(p0, p1, p2, q0, q1, q2, vPlane[u]);
- texWidth[u] = (GLfloat) texImage->Width;
- texHeight[u] = (GLfloat) texImage->Height;