-fetch_texel(GLcontext * ctx, const GLfloat texcoord[4], GLfloat lambda,
+fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda,
GLuint unit, GLfloat color[4])
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint unit, GLfloat color[4])
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
break;
case GL_SWIZZLE_STQ_DQ_ATI:
/* make sure q is not 0 to avoid problems later with infinite values (texture lookup)? */
break;
case GL_SWIZZLE_STQ_DQ_ATI:
/* make sure q is not 0 to avoid problems later with infinite values (texture lookup)? */
struct atifs_setupinst *texinst, const SWspan *span,
GLuint column, GLuint idx)
{
struct atifs_setupinst *texinst, const SWspan *span,
GLuint column, GLuint idx)
{
const struct ati_fragment_shader *shader,
const SWspan *span, GLuint col)
{
const struct ati_fragment_shader *shader,
const SWspan *span, GLuint col)
{
{
const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
struct atifs_machine machine;
{
const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
struct atifs_machine machine;