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r200/i915/st/mesa/compiler: use common inputs read field
[mesa.git]
/
src
/
mesa
/
swrast
/
s_atifragshader.c
diff --git
a/src/mesa/swrast/s_atifragshader.c
b/src/mesa/swrast/s_atifragshader.c
index 1eb026e0092052cf73a4eeafa4cfc3a345b863ba..414a4144e25fc9ce5e4321663d58e569f7dbe47e 100644
(file)
--- a/
src/mesa/swrast/s_atifragshader.c
+++ b/
src/mesa/swrast/s_atifragshader.c
@@
-20,12
+20,14
@@
*/
#include "main/glheader.h"
*/
#include "main/glheader.h"
-#include "main/colormac.h"
#include "main/macros.h"
#include "main/atifragshader.h"
#include "main/macros.h"
#include "main/atifragshader.h"
+#include "main/samplerobj.h"
#include "swrast/s_atifragshader.h"
#include "swrast/s_context.h"
#include "swrast/s_atifragshader.h"
#include "swrast/s_context.h"
+#define ATI_FS_INPUT_PRIMARY 0
+#define ATI_FS_INPUT_SECONDARY 1
/**
* State for executing ATI fragment shader.
/**
* State for executing ATI fragment shader.
@@
-49,8
+51,9
@@
fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/* XXX use a float-valued TextureSample routine here!!! */
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/* XXX use a float-valued TextureSample routine here!!! */
- swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
- 1, (const GLfloat(*)[4]) texcoord,
+ swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
+ ctx->Texture.Unit[unit]._Current,
+ 1, (const GLfloat(*)[4]) texcoord,
&lambda, (GLfloat (*)[4]) color);
}
&lambda, (GLfloat (*)[4]) color);
}
@@
-235,21
+238,6
@@
finish_pass(struct atifs_machine *machine)
}
}
}
}
-struct ati_fs_opcode_st ati_fs_opcodes[] = {
- {GL_ADD_ATI, 2},
- {GL_SUB_ATI, 2},
- {GL_MUL_ATI, 2},
- {GL_MAD_ATI, 3},
- {GL_LERP_ATI, 3},
- {GL_MOV_ATI, 1},
- {GL_CND_ATI, 3},
- {GL_CND0_ATI, 3},
- {GL_DOT2_ADD_ATI, 3},
- {GL_DOT3_ATI, 2},
- {GL_DOT4_ATI, 2}
-};
-
-
static void
handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst,
static void
handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst,
@@
-261,7
+249,7
@@
handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst,
if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
pass_tex -= GL_TEXTURE0_ARB;
COPY_4V(machine->Registers[idx],
if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
pass_tex -= GL_TEXTURE0_ARB;
COPY_4V(machine->Registers[idx],
- span->array->attribs[
FRAG_ATTRIB
_TEX0 + pass_tex][column]);
+ span->array->attribs[
VARYING_SLOT
_TEX0 + pass_tex][column]);
}
else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
pass_tex -= GL_REG_0_ATI;
}
else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
pass_tex -= GL_REG_0_ATI;
@@
-284,7
+272,7
@@
handle_sample_op(struct gl_context * ctx, struct atifs_machine *machine,
if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) {
coord_source -= GL_TEXTURE0_ARB;
COPY_4V(tex_coords,
if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) {
coord_source -= GL_TEXTURE0_ARB;
COPY_4V(tex_coords,
- span->array->attribs[
FRAG_ATTRIB
_TEX0 + coord_source][column]);
+ span->array->attribs[
VARYING_SLOT
_TEX0 + coord_source][column]);
}
else if (coord_source >= GL_REG_0_ATI && coord_source <= GL_REG_5_ATI) {
coord_source -= GL_REG_0_ATI;
}
else if (coord_source >= GL_REG_0_ATI && coord_source <= GL_REG_5_ATI) {
coord_source -= GL_REG_0_ATI;
@@
-450,13
+438,13
@@
execute_shader(struct gl_context *ctx, const struct ati_fragment_shader *shader,
for (i = 0; i < 3; i++) {
dst[optype][i] =
(src[optype][2][i] >
for (i = 0; i < 3; i++) {
dst[optype][i] =
(src[optype][2][i] >
- 0.5) ? src[optype][0][i] : src[optype][1][i];
+ 0.5
F
) ? src[optype][0][i] : src[optype][1][i];
}
}
else {
dst[optype][3] =
(src[optype][2][3] >
}
}
else {
dst[optype][3] =
(src[optype][2][3] >
- 0.5) ? src[optype][0][3] : src[optype][1][3];
+ 0.5
F
) ? src[optype][0][3] : src[optype][1][3];
}
break;
}
break;
@@
-567,8
+555,8
@@
init_machine(struct gl_context * ctx, struct atifs_machine *machine,
machine->Registers[i][j] = 0.0;
}
machine->Registers[i][j] = 0.0;
}
- COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[
FRAG_ATTRIB
_COL0][col]);
- COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[
FRAG_ATTRIB
_COL1][col]);
+ COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[
VARYING_SLOT
_COL0][col]);
+ COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[
VARYING_SLOT
_COL1][col]);
}
}
@@
-584,7
+572,7
@@
_swrast_exec_fragment_shader(struct gl_context * ctx, SWspan *span)
GLuint i;
/* incoming colors should be floats */
GLuint i;
/* incoming colors should be floats */
-
ASSERT
(span->array->ChanType == GL_FLOAT);
+
assert
(span->array->ChanType == GL_FLOAT);
for (i = 0; i < span->end; i++) {
if (span->array->mask[i]) {
for (i = 0; i < span->end; i++) {
if (span->array->mask[i]) {
@@
-597,7
+585,7
@@
_swrast_exec_fragment_shader(struct gl_context * ctx, SWspan *span)
const GLfloat *colOut = machine.Registers[0];
/*fprintf(stderr,"outputs %f %f %f %f\n",
colOut[0], colOut[1], colOut[2], colOut[3]); */
const GLfloat *colOut = machine.Registers[0];
/*fprintf(stderr,"outputs %f %f %f %f\n",
colOut[0], colOut[1], colOut[2], colOut[3]); */
- COPY_4V(span->array->attribs[
FRAG_ATTRIB
_COL0][i], colOut);
+ COPY_4V(span->array->attribs[
VARYING_SLOT
_COL0][i], colOut);
}
}
}
}
}
}