- const GLint *x = span->xArray;
- const GLint *y = span->yArray;
- const GLdepth *z = span->zArray;
- GLubyte *mask = span->mask;
+ const GLint *x = span->array->x;
+ const GLint *y = span->array->y;
+ const GLdepth *z = span->array->z;
+ GLubyte *mask = span->array->mask;