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swrast: wrap comment to 80 columns, remove dead code
[mesa.git]
/
src
/
mesa
/
swrast
/
s_depth.h
diff --git
a/src/mesa/swrast/s_depth.h
b/src/mesa/swrast/s_depth.h
index 24f813a7c64d7d5998ea5edd9e2cc7accbc0dc4b..368862568303a560326701058b13c71c5a875c9b 100644
(file)
--- a/
src/mesa/swrast/s_depth.h
+++ b/
src/mesa/swrast/s_depth.h
@@
-1,10
+1,8
@@
-/* $Id: s_depth.h,v 1.4 2001/12/17 04:54:35 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
/*
* Mesa 3-D graphics library
- * Version:
3.5
+ * Version:
6.5.1
*
*
- * Copyright (C) 1999-200
1
Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-200
6
Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@
-29,43
+27,29
@@
#define S_DEPTH_H
#define S_DEPTH_H
-#include "mtypes.h"
-#include "swrast.h"
-
+#include "s_context.h"
-extern GLvoid *
-_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
-
-extern GLuint
-_old_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
extern GLuint
extern GLuint
-_mesa_depth_test_span( GLcontext *ctx, struct sw_span *span);
-
-extern void
-_mesa_depth_test_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
+_swrast_depth_test_span( GLcontext *ctx, SWspan *span);
-extern void
-_mesa_read_depth_span( GLcontext *ctx,
- GLint n, GLint x, GLint y, GLdepth depth[] );
+extern GLboolean
+_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span );
extern void
extern void
-_
mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y
,
- GLfloat depth[] );
+_
swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb
,
+
GLint n, GLint x, GLint y,
GLfloat depth[] );
extern void
extern void
-_mesa_alloc_depth_buffer( GLcontext* ctx );
+_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLuint depth[] );
extern void
extern void
-_mesa_clear_depth_buffer( GLcontext* ctx );
-
+_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb );
#endif
#endif