projects
/
mesa.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D image...
[mesa.git]
/
src
/
mesa
/
swrast
/
s_depth.h
diff --git
a/src/mesa/swrast/s_depth.h
b/src/mesa/swrast/s_depth.h
index 4d53de350f1b155d7ec65655820104c5a4ea224c..d1ed050efd69d847055f7d4a15c776dd2e98b955 100644
(file)
--- a/
src/mesa/swrast/s_depth.h
+++ b/
src/mesa/swrast/s_depth.h
@@
-1,10
+1,8
@@
-/* $Id: s_depth.h,v 1.3 2001/03/12 00:48:41 gareth Exp $ */
-
/*
* Mesa 3-D graphics library
/*
* Mesa 3-D graphics library
- * Version:
3.5
+ * Version:
6.5.1
*
*
- * Copyright (C) 1999-200
1
Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-200
6
Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@
-30,40
+28,29
@@
#include "mtypes.h"
#include "mtypes.h"
-#include "swrast.h"
-
-
-extern GLvoid *
-_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
+#include "s_context.h"
extern GLuint
extern GLuint
-_mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
+_swrast_depth_test_span( GLcontext *ctx, SWspan *span);
-extern void
-_mesa_depth_test_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
-
-extern void
-_mesa_read_depth_span( GLcontext *ctx,
- GLint n, GLint x, GLint y, GLdepth depth[] );
+extern GLboolean
+_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span );
extern void
extern void
-_
mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y
,
- GLfloat depth[] );
+_
swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb
,
+
GLint n, GLint x, GLint y,
GLfloat depth[] );
extern void
extern void
-_mesa_alloc_depth_buffer( GLcontext* ctx );
+_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLuint depth[] );
extern void
extern void
-_mesa_clear_depth_buffer( GLcontext* ctx );
-
+_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb );
#endif
#endif