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1D convolution (and post-conv scale/bias) were inadvertantly applied to 2D image...
[mesa.git]
/
src
/
mesa
/
swrast
/
s_depth.h
diff --git
a/src/mesa/swrast/s_depth.h
b/src/mesa/swrast/s_depth.h
index 9cc8e94524a6ac49ec339523b9f028a5935e29d3..d1ed050efd69d847055f7d4a15c776dd2e98b955 100644
(file)
--- a/
src/mesa/swrast/s_depth.h
+++ b/
src/mesa/swrast/s_depth.h
@@
-1,10
+1,8
@@
-/* $Id: s_depth.h,v 1.8 2003/03/25 02:23:45 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
/*
* Mesa 3-D graphics library
- * Version:
4
.1
+ * Version:
6.5
.1
*
*
- * Copyright (C) 1999-200
2
Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-200
6
Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@
-33,32
+31,26
@@
#include "s_context.h"
#include "s_context.h"
-extern GLvoid *
-_swrast_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
-
-
-
extern GLuint
extern GLuint
-_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span);
-
+_swrast_depth_test_span( GLcontext *ctx, SWspan *span);
-extern void
-_swrast_read_depth_span( GLcontext *ctx,
- GLint n, GLint x, GLint y, GLdepth depth[] );
+extern GLboolean
+_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span );
extern void
extern void
-_swrast_read_depth_span_float( GLcontext *ctx,
GLint n, GLint x, GLint y
,
- GLfloat depth[] );
+_swrast_read_depth_span_float( GLcontext *ctx,
struct gl_renderbuffer *rb
,
+
GLint n, GLint x, GLint y,
GLfloat depth[] );
extern void
extern void
-_swrast_alloc_depth_buffer( GLframebuffer *buffer );
+_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLuint depth[] );
extern void
extern void
-_swrast_clear_depth_buffer( GLcontext *ctx );
+_swrast_clear_depth_buffer( GLcontext *ctx
, struct gl_renderbuffer *rb
);
#endif
#endif