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swrast: implement GL_ARB_texture_storage
[mesa.git]
/
src
/
mesa
/
swrast
/
s_points.c
diff --git
a/src/mesa/swrast/s_points.c
b/src/mesa/swrast/s_points.c
index 12431662c47430eda04cb2f60e822dac192766a1..11b7ef7b1f83423c948a7d632a86d5995a96e0c2 100644
(file)
--- a/
src/mesa/swrast/s_points.c
+++ b/
src/mesa/swrast/s_points.c
@@
-51,8
+51,8
@@
* or just the glPointSize value.
* Must also clamp to user-defined range and implmentation limits.
*/
* or just the glPointSize value.
* Must also clamp to user-defined range and implmentation limits.
*/
-static
INLINE
GLfloat
-get_size(const
GL
context *ctx, const SWvertex *vert, GLboolean smoothed)
+static
inline
GLfloat
+get_size(const
struct gl_
context *ctx, const SWvertex *vert, GLboolean smoothed)
{
GLfloat size;
{
GLfloat size;
@@
-80,7
+80,7
@@
get_size(const GLcontext *ctx, const SWvertex *vert, GLboolean smoothed)
* Draw a point sprite
*/
static void
* Draw a point sprite
*/
static void
-sprite_point(
GL
context *ctx, const SWvertex *vert)
+sprite_point(
struct gl_
context *ctx, const SWvertex *vert)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
@@
-240,7
+240,7
@@
sprite_point(GLcontext *ctx, const SWvertex *vert)
* Draw smooth/antialiased point. RGB or CI mode.
*/
static void
* Draw smooth/antialiased point. RGB or CI mode.
*/
static void
-smooth_point(
GL
context *ctx, const SWvertex *vert)
+smooth_point(
struct gl_
context *ctx, const SWvertex *vert)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
@@
-360,7
+360,7
@@
smooth_point(GLcontext *ctx, const SWvertex *vert)
* Draw large (size >= 1) non-AA point. RGB or CI mode.
*/
static void
* Draw large (size >= 1) non-AA point. RGB or CI mode.
*/
static void
-large_point(
GL
context *ctx, const SWvertex *vert)
+large_point(
struct gl_
context *ctx, const SWvertex *vert)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
@@
-449,7
+449,7
@@
large_point(GLcontext *ctx, const SWvertex *vert)
* Draw size=1, single-pixel point
*/
static void
* Draw size=1, single-pixel point
*/
static void
-pixel_point(
GL
context *ctx, const SWvertex *vert)
+pixel_point(
struct gl_
context *ctx, const SWvertex *vert)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/*
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/*
@@
-513,7
+513,7
@@
pixel_point(GLcontext *ctx, const SWvertex *vert)
* primary color.
*/
void
* primary color.
*/
void
-_swrast_add_spec_terms_point(
GL
context *ctx, const SWvertex *v0)
+_swrast_add_spec_terms_point(
struct gl_
context *ctx, const SWvertex *v0)
{
SWvertex *ncv0 = (SWvertex *) v0; /* cast away const */
GLfloat rSum, gSum, bSum;
{
SWvertex *ncv0 = (SWvertex *) v0; /* cast away const */
GLfloat rSum, gSum, bSum;
@@
-539,7
+539,7
@@
_swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0)
* Examine current state to determine which point drawing function to use.
*/
void
* Examine current state to determine which point drawing function to use.
*/
void
-_swrast_choose_point(
GL
context *ctx)
+_swrast_choose_point(
struct gl_
context *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLfloat size = CLAMP(ctx->Point.Size,
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLfloat size = CLAMP(ctx->Point.Size,