+
+ swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
+ swsetup->last_index = 0;
+}
+
+
+
+
+
+/* Populate a swrast SWvertex from an attrib-style vertex.
+ */
+void
+_swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
+{
+ const GLfloat *m = ctx->Viewport._WindowMap.m;
+ GLfloat tmp[4];
+ GLuint i;
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
+
+ dest->win[0] = m[0] * tmp[0] + m[12];
+ dest->win[1] = m[5] * tmp[1] + m[13];
+ dest->win[2] = m[10] * tmp[2] + m[14];
+ dest->win[3] = tmp[3];
+
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0+i, dest->texcoord[i] );
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, tmp );
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, tmp );
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->specular, tmp );
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
+ dest->fog = tmp[0];
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_INDEX, tmp );
+ dest->index = (GLuint) tmp[0];
+
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
+ dest->pointSize = tmp[0];