- GLuint StateChanges;
-
- /* Function hooks, trigger lazy state updates.
- */
- void (*InvalidateState)( GLcontext *ctx, GLuint new_state );
-
- void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
-
- void (*Quad)( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint v3, GLuint pv );
-
- void (*Triangle)( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv );
-
- void (*Line)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv );
-
- void (*Points)( GLcontext *ctx, GLuint first, GLuint last );
-
-} SScontext;
-
-typedef struct {
-