- const GLuint nstride = VB->NormalPtr->stride;
- const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
+ const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
+ const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].data;
GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].data;
- /* Side-effects done, can we finish now?
- */
- if (stage->changed_inputs == 0)
- return;
+
+ store->LitColor[0].stride = 16;
+ store->LitColor[1].stride = 16;
for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
GLfloat sum[2][3], spec[2][3];
for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
GLfloat sum[2][3], spec[2][3];
- const GLuint nstride = VB->NormalPtr->stride;
- const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
+ const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
+ const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
VB->ColorPtr[0] = &store->LitColor[0];
sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
VB->ColorPtr[0] = &store->LitColor[0];
sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
GLfloat sum[2][3];
for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
GLfloat sum[2][3];
- const GLuint nstride = VB->NormalPtr->stride;
- const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
+ const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
+ const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
#if IDX & LIGHT_TWOSIDE
GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
#if IDX & LIGHT_TWOSIDE
GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
#ifdef TRACE
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
(void) input; /* doesn't refer to Eye or Obj */
#ifdef TRACE
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
(void) input; /* doesn't refer to Eye or Obj */
- if (stage->changed_inputs == 0)
- return;
+ if (nr > 1) {
+ store->LitColor[0].stride = 16;
+ store->LitColor[1].stride = 16;
+ }
+ else {
+ store->LitColor[0].stride = 0;
+ store->LitColor[1].stride = 0;
+ }
- const GLuint nstride = VB->NormalPtr->stride;
- const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
+ const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
+ const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
#if IDX & LIGHT_TWOSIDE
GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
#endif
GLuint j = 0;
GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
#if IDX & LIGHT_TWOSIDE
GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
#endif
GLuint j = 0;
sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
- if (stage->changed_inputs == 0)
- return;
+ if (nr > 1) {
+ store->LitColor[0].stride = 16;
+ store->LitColor[1].stride = 16;
+ }
+ else {
+ store->LitColor[0].stride = 0;
+ store->LitColor[1].stride = 0;
+ }
- const GLuint nstride = VB->NormalPtr->stride;
- const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
+ const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
+ const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
indexResult[0] = (GLfloat *)VB->IndexPtr[0]->data;
#if IDX & LIGHT_TWOSIDE
indexResult[1] = (GLfloat *)VB->IndexPtr[1]->data;
indexResult[0] = (GLfloat *)VB->IndexPtr[0]->data;
#if IDX & LIGHT_TWOSIDE
indexResult[1] = (GLfloat *)VB->IndexPtr[1]->data;