if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2);
if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1);
if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0);
if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2);
if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1);
if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0);