vbo->map_vp_none[i] = i;
/* map material attribs to generic slots */
for (i = 0; i < NR_MAT_ATTRIBS; i++)
vbo->map_vp_none[VERT_ATTRIB_GENERIC(i)]
= VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
vbo->map_vp_none[i] = i;
/* map material attribs to generic slots */
for (i = 0; i < NR_MAT_ATTRIBS; i++)
vbo->map_vp_none[VERT_ATTRIB_GENERIC(i)]
= VBO_ATTRIB_MAT_FRONT_AMBIENT + i;