- cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
- cl->Type = GL_FLOAT;
- cl->Format = GL_RGBA;
- cl->Stride = 0;
- cl->StrideB = 0;
- cl->Enabled = 1;
- cl->_ElementSize = cl->Size * sizeof(GLfloat);
- _mesa_reference_buffer_object(ctx, &cl->BufferObj,
- ctx->Shared->NullBufferObj);
+ init_array(ctx, cl, size, ctx->Light.Material.Attrib[i]);
+ }
+}
+
+static void
+vbo_draw_indirect_prims(struct gl_context *ctx,
+ GLuint mode,
+ struct gl_buffer_object *indirect_data,
+ GLsizeiptr indirect_offset,
+ unsigned draw_count,
+ unsigned stride,
+ struct gl_buffer_object *indirect_params,
+ GLsizeiptr indirect_params_offset,
+ const struct _mesa_index_buffer *ib)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct _mesa_prim *prim;
+ GLsizei i;
+
+ prim = calloc(draw_count, sizeof(*prim));
+ if (prim == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
+ (draw_count > 1) ? "Multi" : "",
+ ib ? "Elements" : "Arrays",
+ indirect_params ? "CountARB" : "");
+ return;
+ }
+
+ prim[0].begin = 1;
+ prim[draw_count - 1].end = 1;
+ for (i = 0; i < draw_count; ++i, indirect_offset += stride) {
+ prim[i].mode = mode;
+ prim[i].indexed = !!ib;
+ prim[i].indirect_offset = indirect_offset;
+ prim[i].is_indirect = 1;
+ prim[i].draw_id = i;