-void vbo_exec_init( GLcontext *ctx );
-void vbo_exec_destroy( GLcontext *ctx );
-void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state );
-void vbo_exec_FlushVertices_internal( GLcontext *ctx, GLboolean unmap );
+void vbo_exec_init( struct gl_context *ctx );
+void vbo_exec_destroy( struct gl_context *ctx );
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
+void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap );