+/**
+ * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
+ * this may be a (partial) no-op.
+ */
+static void GLAPIENTRY
+vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ GLbitfield updateMats;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* This function should be a no-op when it tries to update material
+ * attributes which are currently tracking glColor via glColorMaterial.
+ * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
+ * indicating which material attributes can actually be updated below.
+ */
+ if (ctx->Light.ColorMaterialEnabled) {
+ updateMats = ~ctx->Light._ColorMaterialBitmask;
+ }
+ else {
+ /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
+ updateMats = ALL_MATERIAL_BITS;
+ }
+
+ if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
+ updateMats &= FRONT_MATERIAL_BITS;
+ }
+ else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
+ updateMats &= BACK_MATERIAL_BITS;
+ }
+ else if (face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_EMISSION:
+ if (updateMats & MAT_BIT_FRONT_EMISSION)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
+ if (updateMats & MAT_BIT_BACK_EMISSION)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
+ break;
+ case GL_AMBIENT:
+ if (updateMats & MAT_BIT_FRONT_AMBIENT)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
+ if (updateMats & MAT_BIT_BACK_AMBIENT)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
+ break;
+ case GL_DIFFUSE:
+ if (updateMats & MAT_BIT_FRONT_DIFFUSE)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
+ if (updateMats & MAT_BIT_BACK_DIFFUSE)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
+ break;
+ case GL_SPECULAR:
+ if (updateMats & MAT_BIT_FRONT_SPECULAR)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
+ if (updateMats & MAT_BIT_BACK_SPECULAR)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
+ break;
+ case GL_SHININESS:
+ if (*params < 0 || *params > ctx->Const.MaxShininess) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMaterial(invalid shininess: %f out range [0, %f])",
+ *params, ctx->Const.MaxShininess);
+ return;
+ }
+ if (updateMats & MAT_BIT_FRONT_SHININESS)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
+ if (updateMats & MAT_BIT_BACK_SHININESS)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
+ break;
+ case GL_COLOR_INDEXES:
+ if (ctx->API != API_OPENGL_COMPAT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
+ return;
+ }
+ if (updateMats & MAT_BIT_FRONT_INDEXES)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
+ if (updateMats & MAT_BIT_BACK_INDEXES)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
+ break;
+ case GL_AMBIENT_AND_DIFFUSE:
+ if (updateMats & MAT_BIT_FRONT_AMBIENT)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
+ if (updateMats & MAT_BIT_FRONT_DIFFUSE)
+ MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
+ if (updateMats & MAT_BIT_BACK_AMBIENT)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
+ if (updateMats & MAT_BIT_BACK_DIFFUSE)
+ MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
+ return;
+ }
+}
+
+
+/**
+ * Flush (draw) vertices.
+ * \param unmap - leave VBO unmapped after flushing?
+ */
+static void
+vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
+{
+ if (exec->vtx.vert_count || unmap) {
+ vbo_exec_vtx_flush( exec, unmap );
+ }
+
+ if (exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
+ reset_attrfv( exec );
+ }
+}