+ /* integer-valued */
+ vfmt->VertexAttribI1i = _save_VertexAttribI1i;
+ vfmt->VertexAttribI2i = _save_VertexAttribI2i;
+ vfmt->VertexAttribI3i = _save_VertexAttribI3i;
+ vfmt->VertexAttribI4i = _save_VertexAttribI4i;
+ vfmt->VertexAttribI2iv = _save_VertexAttribI2iv;
+ vfmt->VertexAttribI3iv = _save_VertexAttribI3iv;
+ vfmt->VertexAttribI4iv = _save_VertexAttribI4iv;
+
+ /* unsigned integer-valued */
+ vfmt->VertexAttribI1ui = _save_VertexAttribI1ui;
+ vfmt->VertexAttribI2ui = _save_VertexAttribI2ui;
+ vfmt->VertexAttribI3ui = _save_VertexAttribI3ui;
+ vfmt->VertexAttribI4ui = _save_VertexAttribI4ui;
+ vfmt->VertexAttribI2uiv = _save_VertexAttribI2uiv;
+ vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv;
+ vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv;
+
+ vfmt->VertexP2ui = _save_VertexP2ui;
+ vfmt->VertexP3ui = _save_VertexP3ui;
+ vfmt->VertexP4ui = _save_VertexP4ui;
+ vfmt->VertexP2uiv = _save_VertexP2uiv;
+ vfmt->VertexP3uiv = _save_VertexP3uiv;
+ vfmt->VertexP4uiv = _save_VertexP4uiv;
+
+ vfmt->TexCoordP1ui = _save_TexCoordP1ui;
+ vfmt->TexCoordP2ui = _save_TexCoordP2ui;
+ vfmt->TexCoordP3ui = _save_TexCoordP3ui;
+ vfmt->TexCoordP4ui = _save_TexCoordP4ui;
+ vfmt->TexCoordP1uiv = _save_TexCoordP1uiv;
+ vfmt->TexCoordP2uiv = _save_TexCoordP2uiv;
+ vfmt->TexCoordP3uiv = _save_TexCoordP3uiv;
+ vfmt->TexCoordP4uiv = _save_TexCoordP4uiv;
+
+ vfmt->MultiTexCoordP1ui = _save_MultiTexCoordP1ui;
+ vfmt->MultiTexCoordP2ui = _save_MultiTexCoordP2ui;
+ vfmt->MultiTexCoordP3ui = _save_MultiTexCoordP3ui;
+ vfmt->MultiTexCoordP4ui = _save_MultiTexCoordP4ui;
+ vfmt->MultiTexCoordP1uiv = _save_MultiTexCoordP1uiv;
+ vfmt->MultiTexCoordP2uiv = _save_MultiTexCoordP2uiv;
+ vfmt->MultiTexCoordP3uiv = _save_MultiTexCoordP3uiv;
+ vfmt->MultiTexCoordP4uiv = _save_MultiTexCoordP4uiv;
+
+ vfmt->NormalP3ui = _save_NormalP3ui;
+ vfmt->NormalP3uiv = _save_NormalP3uiv;
+
+ vfmt->ColorP3ui = _save_ColorP3ui;
+ vfmt->ColorP4ui = _save_ColorP4ui;
+ vfmt->ColorP3uiv = _save_ColorP3uiv;
+ vfmt->ColorP4uiv = _save_ColorP4uiv;
+
+ vfmt->SecondaryColorP3ui = _save_SecondaryColorP3ui;
+ vfmt->SecondaryColorP3uiv = _save_SecondaryColorP3uiv;
+
+ vfmt->VertexAttribP1ui = _save_VertexAttribP1ui;
+ vfmt->VertexAttribP2ui = _save_VertexAttribP2ui;
+ vfmt->VertexAttribP3ui = _save_VertexAttribP3ui;
+ vfmt->VertexAttribP4ui = _save_VertexAttribP4ui;
+
+ vfmt->VertexAttribP1uiv = _save_VertexAttribP1uiv;
+ vfmt->VertexAttribP2uiv = _save_VertexAttribP2uiv;
+ vfmt->VertexAttribP3uiv = _save_VertexAttribP3uiv;
+ vfmt->VertexAttribP4uiv = _save_VertexAttribP4uiv;