-#ifdef DEBUG
-#include "math/m_debug_xform.h"
-#endif
-
-
-#define XFORM_ARGS GLvector4f *to_vec, \
- const GLfloat m[16], \
- const GLvector4f *from_vec, \
- const GLubyte *mask, \
- const GLubyte flag
-
-
-#define DECLARE_XFORM_GROUP( pfx, sz, masked ) \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
-
-
-#define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked ) \
- gl_transform_tab[cma][sz][MATRIX_GENERAL] = \
- gl_##pfx##_transform_points##sz##_general_##masked; \
- gl_transform_tab[cma][sz][MATRIX_IDENTITY] = \
- gl_##pfx##_transform_points##sz##_identity_##masked; \
- gl_transform_tab[cma][sz][MATRIX_3D_NO_ROT] = \
- gl_##pfx##_transform_points##sz##_3d_no_rot_##masked; \
- gl_transform_tab[cma][sz][MATRIX_PERSPECTIVE] = \
- gl_##pfx##_transform_points##sz##_perspective_##masked; \
- gl_transform_tab[cma][sz][MATRIX_2D] = \
- gl_##pfx##_transform_points##sz##_2d_##masked; \
- gl_transform_tab[cma][sz][MATRIX_2D_NO_ROT] = \
- gl_##pfx##_transform_points##sz##_2d_no_rot_##masked; \
- gl_transform_tab[cma][sz][MATRIX_3D] = \
- gl_##pfx##_transform_points##sz##_3d_##masked;
-
-
-
-#define NORM_ARGS const GLmatrix *mat, \
- GLfloat scale, \
- const GLvector3f *in, \
- const GLfloat *lengths, \
- const GLubyte mask[], \
- GLvector3f *dest
-
-
-#define DECLARE_NORM_GROUP( pfx, masked ) \
- extern void _ASMAPI gl_##pfx##_rescale_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_normalize_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_normals_no_rot_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_rescale_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_rescale_normals_no_rot_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_normalize_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_normalize_normals_no_rot_##masked( NORM_ARGS );
-
-
-#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
- gl_normal_tab[NORM_RESCALE][cma] = \
- gl_##pfx##_rescale_normals_##masked; \
- gl_normal_tab[NORM_NORMALIZE][cma] = \
- gl_##pfx##_normalize_normals_##masked; \
- gl_normal_tab[NORM_TRANSFORM][cma] = \
- gl_##pfx##_transform_normals_##masked; \
- gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
- gl_##pfx##_transform_normals_no_rot_##masked; \
- gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
- gl_##pfx##_transform_rescale_normals_##masked; \
- gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
- gl_##pfx##_transform_rescale_normals_no_rot_##masked; \
- gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
- gl_##pfx##_transform_normalize_normals_##masked; \
- gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
- gl_##pfx##_transform_normalize_normals_no_rot_##masked;
-