- DEFINE( "VERT_OBJ ", VERT_OBJ_BIT );
- DEFINE( "VERT_NORM ", VERT_NORMAL_BIT );
- DEFINE( "VERT_RGBA ", VERT_COLOR0_BIT );
- DEFINE( "VERT_SPEC_RGB ", VERT_COLOR1_BIT );
- DEFINE( "VERT_FOG_COORD ", VERT_FOG_BIT );
- DEFINE( "VERT_INDEX ", VERT_INDEX_BIT );
- DEFINE( "VERT_EDGE ", VERT_EDGEFLAG_BIT );
- DEFINE( "VERT_TEX0 ", VERT_TEX0_BIT );
- DEFINE( "VERT_TEX1 ", VERT_TEX1_BIT );
- DEFINE( "VERT_TEX2 ", VERT_TEX2_BIT );
- DEFINE( "VERT_TEX3 ", VERT_TEX3_BIT );
- DEFINE( "VERT_EVAL_C1 ", VERT_EVAL_C1 );
- DEFINE( "VERT_EVAL_C2 ", VERT_EVAL_C2 );
- DEFINE( "VERT_EVAL_P1 ", VERT_EVAL_P1 );
- DEFINE( "VERT_EVAL_P2 ", VERT_EVAL_P2 );
- DEFINE( "VERT_OBJ_3 ", VERT_OBJ_3 );
- DEFINE( "VERT_OBJ_4 ", VERT_OBJ_4 );
- DEFINE( "VERT_MATERIAL ", VERT_MATERIAL );
- DEFINE( "VERT_ELT ", VERT_ELT );
- DEFINE( "VERT_BEGIN ", VERT_BEGIN );
- DEFINE( "VERT_END ", VERT_END );
- DEFINE( "VERT_END_VB ", VERT_END_VB );
- DEFINE( "VERT_POINT_SIZE ", VERT_POINT_SIZE );
- DEFINE( "VERT_EYE ", VERT_EYE );
- DEFINE( "VERT_CLIP ", VERT_CLIP );
- printf( "\n" );
- DEFINE( "VERT_OBJ_23 ", VERT_OBJ_3 );
- DEFINE( "VERT_OBJ_234 ", VERT_OBJ_4 );
-
-
- /* GLvector3f offsets:
- */
- OFFSET_HEADER( "GLvector3f" );
-
- OFFSET( "V3F_DATA ", GLvector3f, data );
- OFFSET( "V3F_START ", GLvector3f, start );
- OFFSET( "V3F_COUNT ", GLvector3f, count );
- OFFSET( "V3F_STRIDE ", GLvector3f, stride );
- OFFSET( "V3F_FLAGS ", GLvector3f, flags );
+ DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS );
+ DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL );
+ DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 );
+ DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 );
+ DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG );
+ DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 );
+ DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 );
+ DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 );
+ DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 );