+Tick curTick = 0;
+
+namespace Clock {
+/// The simulated frequency of curTick. (In ticks per second)
+Tick Frequency;
+
+namespace Float {
+double s;
+double ms;
+double us;
+double ns;
+double ps;
+
+double Hz;
+double kHz;
+double MHz;
+double GHZ;
+/* namespace Float */ }
+
+namespace Int {
+Tick s;
+Tick ms;
+Tick us;
+Tick ns;
+Tick ps;
+/* namespace Float */ }
+
+/* namespace Clock */ }
+
+void
+setClockFrequency(Tick ticksPerSecond)
+{
+ using namespace Clock;
+ Frequency = ticksPerSecond;
+ Float::s = static_cast<double>(Frequency);
+ Float::ms = Float::s / 1.0e3;
+ Float::us = Float::s / 1.0e6;
+ Float::ns = Float::s / 1.0e9;
+ Float::ps = Float::s / 1.0e12;
+
+ Float::Hz = 1.0 / Float::s;
+ Float::kHz = 1.0 / Float::ms;
+ Float::MHz = 1.0 / Float::us;
+ Float::GHZ = 1.0 / Float::ns;
+
+ Int::s = Frequency;
+ Int::ms = Int::s / 1000;
+ Int::us = Int::ms / 1000;
+ Int::ns = Int::us / 1000;
+ Int::ps = Int::ns / 1000;
+
+}
+