+
+ /**
+ * loadState() is called on each SimObject when restoring from a
+ * checkpoint. The default implementation simply calls
+ * unserialize() if there is a corresponding section in the
+ * checkpoint. However, objects can override loadState() to get
+ * other behaviors, e.g., doing other programmed initializations
+ * after unserialize(), or complaining if no checkpoint section is
+ * found.
+ */
+ virtual void loadState(Checkpoint *cp);
+
+ /**
+ * initState() is called on each SimObject when *not* restoring
+ * from a checkpoint. This provides a hook for state
+ * initializations that are only required for a "cold start".
+ */
+ virtual void initState();