+ <application name="DiRT Rally" executable="DirtRally">
+ <option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
+ </application>
+ <application name="Gfx Bench" executable="gfxbench_gl">
+ <!-- Helps offscreen tests -->
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <!-- YoYo game engine workarounds -->
+ <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
+ <option name="radeonsi_sync_compile" value="true" />
+ <option name="radeonsi_zerovram" value="true" />
+ </application>
+ <application name="Memoranda" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 -->
+ <application name="Kerbal Space Program" executable="KSP.x86_64">
+ <option name="radeonsi_no_infinite_interp" value="true" />
+ </application>
+ <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 -->
+ <application name="7 Days to Die" executable="7DaysToDie.x86_64">
+ <option name="radeonsi_zerovram" value="true" />
+ </application>
+ <application name="7 Days to Die" executable="7DaysToDie.x86">
+ <option name="radeonsi_zerovram" value="true" />
+ </application>
+ </device>
+ <device driver="virtio_gpu">
+ <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
+ host this format is not supported and the blit will go to BGRA_UNORM
+ resulting in an unintended linearization and the final output being
+ too dark. -->
+ <application name="Half Life 2" executable="hl2_linux">
+ <option name="gles_emulate_bgra" value="true" />
+ <option name="gles_apply_bgra_dest_swizzle" value="true"/>
+ </application>
+ <application name="Portal" executable="hl2_linux">
+ <option name="gles_emulate_bgra" value="true" />
+ <option name="gles_apply_bgra_dest_swizzle" value="true"/>
+ </application>
+ <application name="Portal 2" executable="hl2_linux">
+ <option name="gles_emulate_bgra" value="true" />
+ <option name="gles_apply_bgra_dest_swizzle" value="true"/>
+ </application>
+ <application name="Left 4 Dead 2" executable="hl2_linux">
+ <option name="gles_emulate_bgra" value="true" />
+ <option name="gles_apply_bgra_dest_swizzle" value="true"/>
+ </application>
+ <application name="Dota 2" executable="dota2">
+ <option name="gles_emulate_bgra" value="true" />
+ </application>
+ <!-- The Raven Remastered expects a BGRA_sRGB surface and a BGRA_sRGB
+ surface that is capable to do texture views, since on GLES the BGRA
+ format provided by EXT_texture_BGRA8888 has no sRGB counterpart and
+ is not in the list of suppoerted TextureView formats we need to
+ emulate this -->
+ <application name="The Raven Remastered" executable="Raven">
+ <option name="gles_emulate_bgra" value="true" />
+ </application>
+ </device>
+ <device driver="i965">
+ <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
+ <option name="vs_position_always_invariant" value="true" />
+ </application>
+ </device>
+ <device driver="iris">
+ <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
+ <option name="vs_position_always_invariant" value="true" />
+ </application>
+ </device>
+ <device driver="radv">
+ <application name="Shadow Of The Tomb Raider" executable="ShadowOfTheTombRaider">
+ <option name="radv_report_llvm9_version_string" value="true" />
+ </application>
+
+ <application name="RAGE 2" executable="RAGE2.exe">
+ <option name="radv_enable_mrt_output_nan_fixup" value="true" />
+ </application>
+
+ <application name="Path of Exile" executable="PathOfExile_x64Steam.exe">
+ <option name="radv_no_dynamic_bounds" value="true" />