+#: src/util/xmlpool/t_options.h:276
+msgid "Override the DRI driver to load"
+msgstr ""
+
+#: src/util/xmlpool/t_options.h:285
+msgid "Gallium Nine"
+msgstr ""
+
+#: src/util/xmlpool/t_options.h:289
+msgid ""
+"Define the throttling value. -1 for no throttling, -2 for default (usually "
+"2), 0 for glfinish behaviour"
+msgstr ""
+
+#: src/util/xmlpool/t_options.h:294
+msgid "Use an additional thread to submit buffers."
+msgstr ""
+
+#: src/util/xmlpool/t_options.h:299
+msgid ""
+"Define the vendor_id to report. This allows faking another hardware vendor."
+msgstr ""
+
+#: src/util/xmlpool/t_options.h:304
+msgid ""
+"Whether to allow the display server to release buffers with a delay when "
+"using d3d's presentation mode DISCARD. Default to true. Set to false if "
+"suffering from lag (thread_submit=true can also help in this situation)."
+msgstr ""
+
+#: src/util/xmlpool/t_options.h:309
+msgid ""
+"Whether to make d3d's presentation mode DISCARD (games usually use that "
+"mode) Tear Free. If rendering above screen refresh, some frames will get "
+"skipped. false by default."
+msgstr ""
+
+#: src/util/xmlpool/t_options.h:314
+msgid ""
+"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default "
+"(-1) CSMT is enabled on known thread-safe drivers."
+msgstr ""
+
+#: src/util/xmlpool/t_options.h:328
+msgid ""
+"Assume no Z fights (enables aggressive out-of-order rasterization to improve "
+"performance; may cause rendering errors)"
+msgstr ""
+
+#: src/util/xmlpool/t_options.h:333
+msgid ""
+"Commutative additive blending optimizations (may cause rendering errors)"
+msgstr ""
+
+#~ msgid "Color dithering method"
+#~ msgstr "Färgutjämningsmetod"
+
+#~ msgid "Horizontal error diffusion"
+#~ msgstr "Horisontell felspridning"
+
+#~ msgid "Horizontal error diffusion, reset error at line start"
+#~ msgstr "Horisontell felspridning, återställ fel vid radbörjan"
+
+#~ msgid "Ordered 2D color dithering"
+#~ msgstr "Ordnad 2D-färgutjämning"
+