# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
+
+# Flaky results
+dEQP-GLES3.functional.occlusion_query.stencil_write
+dEQP-GLES3.functional.rasterization.fbo.rbo_.*
+dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles
+dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
+dEQP-GLES3.functional.rasterization.flatshading.lines_wide
+dEQP-GLES3.functional.rasterization.flatshading.triangles
+dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
+dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.*
+dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.*
+dEQP-GLES3.functional.texture.units.4_units.only_3d.*
+dEQP-GLES3.functional.vertex_arrays.single_attribute.*