dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_separate_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_separate_blend_eq_buffer_blend_eq
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.11
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.18
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.3
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.6
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.7
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.3
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_depth_fbo
dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4x2
dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat3
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d_array
-dEQP-VK.renderpass2.dedicated_allocation.formats.d24_unorm_s8_uint.input.dont_care.store.self_dep_clear_draw
-dEQP-VK.renderpass2.suballocation.formats.d24_unorm_s8_uint.input.dont_care.store.self_dep_clear_draw_stencil_read_only
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-dEQP-VK.renderpass2.suballocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_clear_draw
-dEQP-VK.renderpass2.suballocation.subpass_dependencies.separate_channels.r8g8b8a8_unorm
-dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.clear_draw_use_input_aspect
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-dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.draw
-dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.clear_draw_stencil_read_only
-dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.draw
-dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.dont_care.store.clear_draw
-dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.dont_care.draw_use_input_aspect_stencil_read_only
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-dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.clear.dont_care.draw
-dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.clear.store.clear_draw
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-dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.store.clear_draw_use_input_aspect
-dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.store.draw_stencil_read_only
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+dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.draw_use_input_aspect_stencil_read_only
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+dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.draw
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+dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.draw_use_input_aspect
+dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.store.clear_draw_use_input_aspect
+dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.store.draw_stencil_read_only
+dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.dont_care.clear_draw_stencil_read_only
+dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.dont_care.draw
+dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.store.clear_draw
+dEQP-VK.renderpass2.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_clear_draw_stencil_read_only
+dEQP-VK.renderpass2.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_draw
+dEQP-VK.renderpass2.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_draw_stencil_read_only
+dEQP-VK.renderpass2.suballocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_draw_stencil_read_only
+dEQP-VK.renderpass2.suballocation.multisample.d24_unorm_s8_uint.samples_4
+dEQP-VK.renderpass2.suballocation.multisample.separate_stencil_usage.d24_unorm_s8_uint.samples_2.test_stencil