# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
-dEQP-GLES[0-9]*.performance
-dEQP-GLES[0-9]*.stress
+dEQP-GLES[0-9]*.performance.*
+dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
-dEQP-GLES[0-9]*.functional.flush_finish
+dEQP-GLES[0-9]*.functional.flush_finish.*
# Unstable test results
dEQP-GLES3.functional.fragment_out.random.*
dEQP-GLES3.functional.transform_feedback.*
dEQP-GLES31.functional.primitive_bounding_box.*
-dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
+dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
# Seen a couple flakes on this one. Note that valgrind complains about
# some things in deqp reference renderer on this one. Not sure if that
# Two reports of spurious failures on unrelated MRs (2019-09-27, 2019-10-05)
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r16ui_2d
+
+# Layered rendering is sysmem only and needs working clears
+dEQP-GLES31.functional.geometry_shading.layered.*
+dEQP-GLES31.functional.geometry_shading.instanced.*layer.*
+
+# Intermittent timeout
+dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
+
+# Repeated intermittent fails with vulkan-cts-runner (where test ordering is
+# shuffled around compared to a single-threaded deqp run)
+dEQP-GLES3.functional.fbo.blit.conversion.r16.*_to_r.*16.*