# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
-dEQP-GLES[0-9]*.performance
-dEQP-GLES[0-9]*.stress
+dEQP-GLES[0-9]*.performance.*
+dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
-dEQP-GLES[0-9]*.functional.flush_finish
+dEQP-GLES[0-9]*.functional.flush_finish.*
# Unstable test results
-dEQP-GLES3.functional.fragment_out.random.*
-dEQP-GLES3.functional.transform_feedback.*
+#dEQP-GLES3.functional.fragment_out.random.*
+dEQP-GLES3.functional.transform_feedback.*points.*
+dEQP-GLES3.functional.transform_feedback.*lines.*
dEQP-GLES31.functional.primitive_bounding_box.*
-dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
+#dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
+
+# Intermittent timeout
+dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
+