draw: fix user culling pipeline order. (v2)
[mesa.git] / .gitlab-ci / deqp-freedreno-a630-skips.txt
index debba0b1f64292d03801414a5ca3a50965f3d79d..9f031407e5ec13e8091f8e8b673f2cc1e42957d6 100644 (file)
@@ -10,27 +10,54 @@ dEQP-GLES[0-9]*.stress.*
 dEQP-GLES[0-9]*.functional.flush_finish.*
 
 # Unstable test results
-dEQP-GLES3.functional.fragment_out.random.*
-dEQP-GLES3.functional.transform_feedback.*
+#dEQP-GLES3.functional.fragment_out.random.*
+dEQP-GLES3.functional.transform_feedback.*points.*
+dEQP-GLES3.functional.transform_feedback.*lines.*
 dEQP-GLES31.functional.primitive_bounding_box.*
-dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
-
-# Seen a couple flakes on this one.  Note that valgrind complains about
-# some things in deqp reference renderer on this one.  Not sure if that
-# is a real problem or perhaps valgrind gets confused about unitialized
-# z24 channel in z24s8??  Let's just skip this one for now:
-dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
-
-# Two reports of spurious failures on unrelated MRs (2019-09-27, 2019-10-05)
-dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r16ui_2d
-
-# Layered rendering is sysmem only and needs working clears
-dEQP-GLES31.functional.geometry_shading.layered.*
-dEQP-GLES31.functional.geometry_shading.instanced.*layer.*
+#dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
 
 # Intermittent timeout
 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
-
-# Repeated intermittent fails with vulkan-cts-runner (where test ordering is
-# shuffled around compared to a single-threaded deqp run)
-dEQP-GLES3.functional.fbo.blit.conversion.*to_r16f
+dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.48
+
+# Flakes reported more than once during Jan-Feb 2020
+dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
+dEQP-GLES3.functional.fragment_out.random.0
+dEQP-GLES3.functional.fragment_out.random.1
+dEQP-GLES3.functional.fragment_out.random.12
+dEQP-GLES3.functional.fragment_out.random.13
+dEQP-GLES3.functional.fragment_out.random.17
+dEQP-GLES3.functional.fragment_out.random.24
+dEQP-GLES3.functional.fragment_out.random.27
+dEQP-GLES3.functional.fragment_out.random.28
+dEQP-GLES3.functional.fragment_out.random.32
+dEQP-GLES3.functional.fragment_out.random.34
+dEQP-GLES3.functional.fragment_out.random.35
+dEQP-GLES3.functional.fragment_out.random.36
+dEQP-GLES3.functional.fragment_out.random.40
+dEQP-GLES3.functional.fragment_out.random.44
+dEQP-GLES3.functional.fragment_out.random.47
+dEQP-GLES3.functional.fragment_out.random.5
+dEQP-GLES3.functional.fragment_out.random.50
+dEQP-GLES3.functional.fragment_out.random.51
+dEQP-GLES3.functional.fragment_out.random.55
+dEQP-GLES3.functional.fragment_out.random.58
+dEQP-GLES3.functional.fragment_out.random.59
+dEQP-GLES3.functional.fragment_out.random.61
+dEQP-GLES3.functional.fragment_out.random.63
+dEQP-GLES3.functional.fragment_out.random.66
+dEQP-GLES3.functional.fragment_out.random.67
+dEQP-GLES3.functional.fragment_out.random.69
+dEQP-GLES3.functional.fragment_out.random.70
+dEQP-GLES3.functional.fragment_out.random.71
+dEQP-GLES3.functional.fragment_out.random.80
+dEQP-GLES3.functional.fragment_out.random.82
+dEQP-GLES3.functional.fragment_out.random.86
+dEQP-GLES3.functional.fragment_out.random.88
+dEQP-GLES3.functional.fragment_out.random.91
+dEQP-GLES3.functional.fragment_out.random.93
+dEQP-GLES3.functional.fragment_out.random.95
+dEQP-GLES3.functional.fragment_out.random.96
+dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.highp_mat2x3
+dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.lowp_mat2x4
+dEQP-GLES3.functional.transform_feedback.array_element.separate.triangles.lowp_mat2x4