dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_stencil_index8
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_stencil_index8
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_dynamic_loop_read_vertex
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_component_read_fragment
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_fragment
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_loop_subscript_read_fragment
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_loop_subscript_read_fragment
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_subscript_read_fragment
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_body_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_body_vertex
dEQP-GLES2.functional.shaders.random.exponential.fragment.5
dEQP-GLES2.functional.shaders.random.exponential.fragment.74
dEQP-GLES2.functional.shaders.random.texture.fragment.28
-dEQP-GLES2.functional.shaders.random.texture.fragment.106
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias
-dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
-dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
-dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
-dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest