lima: Add etc1 support
[mesa.git] / .gitlab-ci / deqp-lima-fails.txt
index 3f88017c6c19f6db8f0ab0cf78ad1a914621e969..10915b9745acd86273ce3c559a7a4e038304f724 100644 (file)
@@ -25,11 +25,6 @@ dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_co
 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_stencil_index8
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_stencil_index8
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_stencil_index8
 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
@@ -77,11 +72,6 @@ dEQP-GLES2.functional.shaders.functions.qualifiers.out_lowp_int_vertex
 dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_loop_read_vertex
 dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_vertex
 dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_dynamic_loop_read_vertex
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_component_read_fragment
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_fragment
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_loop_subscript_read_fragment
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_loop_subscript_read_fragment
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_subscript_read_fragment
 dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_body_vertex
 dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
 dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_body_vertex
@@ -184,20 +174,13 @@ dEQP-GLES2.functional.shaders.random.exponential.fragment.37
 dEQP-GLES2.functional.shaders.random.exponential.fragment.5
 dEQP-GLES2.functional.shaders.random.exponential.fragment.74
 dEQP-GLES2.functional.shaders.random.texture.fragment.28
-dEQP-GLES2.functional.shaders.random.texture.fragment.106
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
 dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
 dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
 dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias
-dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_etc1
 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
-dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
-dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_etc1
 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
-dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
 dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
 dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest