glsl: Add a method to get precision from a deref instruction
[mesa.git] / .gitlab-ci / deqp-lima-fails.txt
index ab5e353b566aa0f5390acafd85f6d193610cbf56..211a0f14052b4d35f069ca40f0f02722a627e0d7 100644 (file)
@@ -1,20 +1,66 @@
-dEQP-GLES2.functional.depth_stencil_clear.stencil Fail
-dEQP-GLES2.functional.depth_stencil_clear.stencil_masked Fail
-dEQP-GLES2.functional.depth_stencil_clear.stencil_scissored Fail
-dEQP-GLES2.functional.depth_stencil_clear.stencil_scissored_masked Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored_masked Fail
-dEQP-GLES2.functional.buffer.write.use.index_array.array Fail
-dEQP-GLES2.functional.buffer.write.use.index_array.element_array Fail
-dEQP-GLES2.functional.depth_range.write.reverse Fail
-dEQP-GLES2.functional.depth_range.write.half_to_zero Fail
-dEQP-GLES2.functional.depth_range.write.one_to_half Fail
-dEQP-GLES2.functional.depth_range.write.0_8_to_third Fail
-dEQP-GLES2.functional.depth_range.write.half_to_half Fail
-dEQP-GLES2.functional.depth_range.compare.reverse Fail
-dEQP-GLES2.functional.depth_range.compare.half_to_zero Fail
-dEQP-GLES2.functional.depth_range.compare.one_to_half Fail
-dEQP-GLES2.functional.depth_range.compare.0_8_to_third Fail
-dEQP-GLES2.functional.depth_range.compare.half_to_half Fail
+dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
+dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
+dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
+dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
+dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
+dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
+dEQP-GLES2.functional.shaders.random.all_features.fragment.37
+dEQP-GLES2.functional.shaders.random.exponential.fragment.11
+dEQP-GLES2.functional.shaders.random.exponential.fragment.12
+dEQP-GLES2.functional.shaders.random.exponential.fragment.14
+dEQP-GLES2.functional.shaders.random.exponential.fragment.37
+dEQP-GLES2.functional.shaders.random.exponential.fragment.5
+dEQP-GLES2.functional.shaders.random.exponential.fragment.74
+dEQP-GLES2.functional.shaders.random.texture.fragment.28
+dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65
+dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
+dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
+dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
+dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
+dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
+dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
+dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
+dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
+dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
+dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
+dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
+dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
+dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba